Slow xonotic down7/2/2023 ![]() ![]() ![]() Plus, it could give a chance to those who enjoy the game, do not/can not code well and have the resources to support monetarily to contribute to game development. I was thinking more along the lines of Google's summer of code or hiring contract programmers (for lack of a better word "professional") from the outside to take care of adding certain features agreed upon before hand that hobby developers would rather not touch but could benefit the game as a whole package even though it is FOSS. Well, I remember now that Xonotic, like so many open-source projects, is decentralized and I'ld say that the kickstarter money would not necessarily go to some kind of fast-track project where folks are obligated to meet some arbitrary code completion amount in order to be rewarded with money that was hanging from a stick. In Quake this is pretty easy to do, as simply holding down the jump key whilst you're in the air will cause you to immediately jump again once you hit the ground (though you will still have to release the key and re-press it again after each jump). That's a lot more pressure and a lot less like a hobby. You're proposing to change the incentive, but that would mean they are no longer coding for fun but instead to ship a product to an employer. I recall there was an issue with OSX Sierra involving their new locked-down restrictions on the OS, but I'm afraid I don't have details. ago The error screen is essentially saying that the engine (darkplaces) cannot find the game data for Xonotic. Bougo Wrote: I can't speak for them, but the devs behind Xonotic are in there for fun, not money. 15 comments Best Add a Comment oh-yo-ho-hello-there 6 yr. ![]()
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